Jun 22, 2006, 05:18 PM // 17:18
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#1
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Ascalonian Squire
Join Date: Jun 2006
Guild: UK Bulldogs
Profession: Mo/R
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Alliance Faction Transfer
Just a small suggestion:
I do enjoy a good Alliance battle, but since the new update that has doubled the amount of alliance faction you can earn I am having to make my way to the GH more often, and if they are not members of my alliance that means leaving the group.
It would be useful to have an Alliance Faction Transfer agent in the alliance battle staging area.
There is a priest of bath so why not also a alliance faction tranfer agent?
What do you think?
El Duddz
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Jun 27, 2006, 10:47 PM // 22:47
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#2
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Ascalonian Squire
Join Date: Jun 2006
Guild: UK Bulldogs
Profession: Mo/R
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sorry to bump this, but I think this idea is useful.
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Jun 27, 2006, 11:04 PM // 23:04
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#3
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Wilds Pathfinder
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/signed
i have this problem alot XD
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Jun 28, 2006, 10:27 PM // 22:27
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#4
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Ascalonian Squire
Join Date: Jun 2006
Guild: UK Bulldogs
Profession: Mo/R
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come on folks, your missing a chance to make history, and the feeling that you made this happen
This is definately a chance of something that anet will consider if more people agree.
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Jun 28, 2006, 10:59 PM // 22:59
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#5
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Guild Hall is not used for nothing else, its not like you use it if your not going to GvG, so having it in GH makes it become useable.
/notsigned
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Jun 29, 2006, 02:38 AM // 02:38
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#6
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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/signed
I find it odd the faction transfer isn't in alliance battles. Fort aspenwood/jade quarry don't need them because you don't have groups.
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Jun 29, 2006, 07:06 AM // 07:06
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#7
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: [OoM]
Profession: E/Me
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/signed
There's Priest of Balthazar in the Arenas and the GH so why not have Alliance Transfer in both places too? Saves you having to leave your team just to transfer faction.
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Jun 29, 2006, 08:48 AM // 08:48
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#8
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by quanzong
Guild Hall is not used for nothing else, its not like you use it if your not going to GvG, so having it in GH makes it become useable.
/notsigned
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Did you take into consideration that inconvenience that causes? Just because it gives it a use doesnt mean it cant be added elsewhere. What kind of reason is that?
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Jun 29, 2006, 09:21 AM // 09:21
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#9
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Academy Page
Join Date: Dec 2005
Location: Somewhere on Earth (I think)
Guild: OoM
Profession: Mo/
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/Signed
Useful, saves spltting up a random team to donate!
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Jun 29, 2006, 10:42 AM // 10:42
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#10
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by quanzong
Guild Hall is not used for nothing else, its not like you use it if your not going to GvG, so having it in GH makes it become useable.
/notsigned
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It would take the guild hall back to the stage it wsa before factions came out. Though I am finding that because of the NPCs in the guild hall, I'm going there a lot for convienence sake.
/signed
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Dec 03, 2006, 04:48 PM // 16:48
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#11
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Ascalonian Squire
Join Date: Aug 2006
Location: Pennsylvania
Guild: The Teutonic Warriors [TW]
Profession: Me/
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Wish they'd add the little things, and wanted to point out another little thing they just havn't added. A 10 man squad could probably put this into the game in a few hours tops. How many others could they get through in a week?
/signed
Hate when a good pug falls apart in the middle of a nice AB run. AB's may not be the quickest faction farming (and numbers show they aren't) but they are the one I have most fun at.
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Dec 03, 2006, 05:37 PM // 17:37
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#12
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La-Li-Lu-Le-Lo
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/signed
__________________
Stay Breezy
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May 06, 2007, 10:40 PM // 22:40
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#13
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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/signed
It's very annoying having to part ways with a team just because you need to donate faction. It would be very useful having an NPC in the battle area. It'll save so much time.
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May 06, 2007, 11:08 PM // 23:08
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#14
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Ascalonian Squire
Join Date: May 2007
Location: UK
Guild: Trinity as one [TAO]
Profession: E/Mo
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I agree with most of you
they should place them there as well and/or give you more space to hold faction so you dont need 2 go as often
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May 07, 2007, 06:20 AM // 06:20
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#15
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Pre-Searing Cadet
Join Date: May 2007
Location: Georgia
Guild: Dragoon Army
Profession: W/
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i agree, but isn't there already one placed in fort aspenwood?
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May 07, 2007, 06:57 AM // 06:57
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#16
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Academy Page
Join Date: Jan 2007
Guild: Legie Zatracenych
Profession: Me/Mo
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/signed
It would be very helpful.
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May 07, 2007, 07:23 AM // 07:23
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#17
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Frost Gate Guardian
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Old thread, but still a good idea.
Of course, I also think that more levels in the allegiance titles ought to increase faction cap. It opens up the potential of abuse with faction bombing, but that just means that outposts will change hands more often. Guilds that can output a quick burst of faction can take the lead from the other guilds that rely on a sustained flow.
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May 07, 2007, 07:50 AM // 07:50
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#18
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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/Signed
I think you can have it in your GH and also in the area for AB
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May 07, 2007, 09:41 AM // 09:41
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#19
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Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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/signed
Why not have the alliance battles npc and faction transfer npc in every luxon/kurzik outpost?
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May 07, 2007, 12:39 PM // 12:39
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#20
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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I also agree with the increased faction-hold per allegiance level. I'll have Steward of the Luxons soon and would like a little reward. Possibly 2000-5000 extra possible points per level. So Friend of the X would give you 15K max (if it increased by 5K), Ally of the X 20K, Steward of the X 25K and so on.
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